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Bridge Scoring
by Alvin Roth and Jeff Rubens
Here is a sample bridge score sheet.
| WE |
THEY |
|
|
| Contract
| Trick Score for odd tricks |
| Notrump
| 40 points for the first trick and 30 points for all subsequent tricks |
| Hearts or spades
| 30 points per trick |
| Clubs or diamonds
| 20 points per trick |
As you can see,
tricks are worth the most in notrump and the least in the minor suits. The
reason that only tricks bid for and made are scored below the line is to reward
accuracy and penalize errors during the bidding. Remember that in order to score
a game you must get 100 points below the line. Let's see how that fiendish
horizontal line works in practice by looking at a few examples:
1. You bid two clubs and take eight tricks. You have made your
contract, so you score 40 points below the line (20 for each odd trick). You
have not made a game, which would require 100 points below the line, but you do
have a start towards one; as you did exactly what you promised (took eight
tricks with clubs as trumps), all of your points count towards game. Since you
have scored part of a game, this result is called a part-score or partial.
2. You bid one heart and
take nine tricks, so you have made your contract with two extra tricks to boot.
Only tricks contracted for during the bidding are scored below the line; you bid
only one heart and therefore score just 30 points below the line. The 60 points
for the two overtricks are placed above the line and do not count towards
game(100 points below the line). This is not a major disaster, however, for even
if you had bid three hearts and taken the same nine tricks you would have scored
only 90 points below the line--a greater total, to be sure, but still not a
game. And the 60 points above the line count towards your final score.
3. You bid two notrump and
take eleven tricks. You score 70 points below the line (40 for the first odd
trick at notrump, and 30 for each additional trick) and 90 points above the line
for the three overtricks. This is perhaps a most unfortunate result! Had you
been less conservative during the bidding and gone on to three notrump, then
made the same eleven tricks, you would have made a game, scoring 100 points
below the line (and 60 points above the line). As it is, you have settled for a
part-score--useful, but not nearly so good as a game.
4. You bid four hearts and
take ten tricks. You score 120 points below the line--game! The horizontal line
drawn underneath your score signifies a completed game. A line was not drawn
under the part-score results in the preceding examples because game had not been
finished, and it is possible to score a game by combining the results of two or
more part-scores into a total of 100 or more points. However, you must
"complete" a part-score before the opponents score a game. When a game is
scored, a new horizontal line is drawn and both sides start over in quest of
game. Thus, if one side scores a game, the value of the other's part-score
towards a game is cancelled (though the points remain on the score sheet). We'll
see an example of "killing a part-score" in the sample rubber later on.
A side
that has already scored one game is said to be vulnerable (otherwise it is not
vulnerable, or nonvulnerable). Bidding and making four hearts, as in this
example, makes your side vulnerable.
5. You bid four spades and take
nine tricks. Oops! You have failed to fulfill your contract, so you must be
penalized. You receive no score at all (even though you have taken three tricks
in excess of book), and the opponents are awarded a penalty (placed above the
line in the "They" column). Penalties are scored as follows:
PENALTIES If you are not vulnerable (have not won a game),
the opponents collect 50 points for each trick you are short of your contract
(undertrick). [Thus, the scale for one undertrick, two undertricks, etc. is 50,
100, 150, 200, . . . ]
If you are vulnerable, the opponents score
100 points for each trick you are short of your contract. [100, 200, 300, 400, .
. . ]
If you are not vulnerable and the contract has been doubled,
the opponents receive 100 points for the first trick you are short of your
contract, 200 points for each of the next two additional undertricks, and 300
points for each additional undertrick thereafter. [100, 300, 500, 800, 1100, . .
. ]
If you are vulnerable and the contract has been doubled, the
opponents receive 200 points for the first trick you are short of your contract
and 300 points for each additional undertrick. [200, 500, 800, 1100, . . . ]
If the final contract has been doubled and redoubled, the penalties
are twice as great as those when the contract is (only) doubled.
Take a moment to inspect the scale of penalties, for those who bid
too much can be severely punished. Fortunately, excess conservatism is also
punished in an equally important (although less obvious) way, for those who do
not bid enough miss games and lose chances to win rubbers. The need for bidding
accuracy is one of the many features that add to the fascination of bridge.
To complete example 5, let's suppose that your side is not
vulnerable. The result would look like this:
6. On the first deal of a
rubber, your side bids five clubs and makes twelve tricks, so you score 100
points below the line and 20 points above the line and have one game in the bag.
(A new horizontal line is drawn.) On the next deal, you try to capture the
rubber by bidding four spades (a bid of three spades would enable you to score
only 90 points below the line no matter how many tricks you took and would make
it impossible to score a game on that deal), but you have overestimated your
prospects and take only seven tricks. The opponents score 300 points (above the
line)--1OO points for each vulnerable undertrick. On the third deal, things get
even worse. You bid three notrump, the opponents double, and you take only six
tricks. Disaster! You are three tricks short of your contract, are vulnerable
(have one game) and have been doubled. The opponents collect 800 points (200 for
the first undertrick and 300 for each of the next two undertricks). At this
point, the unhappy state of affairs looks like this:
MAKING A DOUBLED CONTRACT If you are fortunate enough to
make a doubled contract, your trick score is doubled, and you get a special
bonus of 50 points (above the line). Overtricks, however, are scored in a
different way. If you are not vulnerable, doubled overtricks count 100 points
each (regardless of the strain of the contract); if you are vulnerable, doubled
overtricks are worth 200 points. Like any score involving extra tricks, such
bonanzas are placed above the line. If you make a redoubled contract, the trick
score is redoubled. (Thus, one spade redoubled is a game contract!) The score
for an overtrick is twice what it would be if the contract were (only) doubled.
The special 50-point bonus for making a doubled contract is also doubled, to
100.
7. You bid two hearts, the opponents double, and you take nine
tricks. A great many good things are about to happen. First of all, your score
below the line is doubled; instead of receiving the usual 60 points for making
two hearts, you score 120. This is very significant, for you now have more than
the required 100 points below the line and have therefore made a game. In
addition, you get a bonus for making an extra trick. Let us suppose that you are
not vulnerable, so you receive 100 points for the overtrick (instead of the
usual 30). Finally, you get the special bonus of 50 points for making a doubled
contract. The happy result looks like this:
| WE |
THEY |
50 100 |
|
| 120 |
|
| Mr. Smith
| 9 |
| Mrs. Smith
| Q |
| Mr. Jones
| 6 |
| Mrs. Jones
| 9 |
| Charlie
|
3 |
Mrs. Smith and Mrs. Jones, who have drawn
the two highest cards, are partners (hearts outrank diamonds, so Mrs. Jones'
card is higher than Mr. Smith's), and Mr. Smith and Mr. Jones, who have drawn
the next two highest cards, are partners. Only four people can play at a time,
so Charlie, who drew the lowest card, must sit out the first rubber. When the
rubber has ended, Charlie will replace Mr. Jones (who drew the second-lowest
card), and the two players to Charlie's right will switch seats. This last step
may seem mysterious, but is an easy way of ensuring that everyone plays (once)
with everyone else as a partner. For the third rubber, Mr. Jones will return and
replace Mr. Smith (who drew the third-lowest card) and the two players to the
right of Mr. Jones will change seats. This process continues until the fifth
rubber is completed (with Mrs. Smith sitting out) or until one of the players
withdraws (whereupon new cards are drawn and the process begins all over again).
DEAL 1
In our sample rubber, the
players are engaged in a bridge battle of the sexes. On the first deal the women
bid four diamonds, are doubled, and take only seven tricks (in bridge parlance,
"go down three"). The men collect 500 points (100 points for the first
undertrick plus 200 points for each of the next two undertricks for a doubled,
nonvulnerable contract), and Mr. Smith, who is keeping score, enters this result
with a satisfied air as follows:
DEAL
2
The women seek revenge, and double Mr. Jones in a contract
of two clubs. They have miscalculated, however, and he makes his contract with
an overtrick (taking nine tricks in all). He has earned for his partnership 80
points below the line (double the usual 20 points per trick with clubs trumps).
Above the line, the men score 100 points for a nonvulnerable doubled overtrick
and 50 points for making a doubled contract.
DEAL
3
Mrs. Smith plays a four-spade contract and makes eleven
tricks. Her side scores 120 points below the line and 30 points above for the
overtrick. Since the women have landed a game, the men's part-score is
obliterated for game-making purposes (the points remain on the score sheet).
They will need a full 100 points to register the next game. The score:
| WE |
THEY |
50 100 500 |
30 |
| 80 |
120 |
|
|
DEAL 4
The men bid three notrump but take only seven
tricks, two short of their contract. The women score 100 points above the line
(50 points per undertrick for a nonvulnerable contract).
| WE |
THEY |
50 100 500 |
100 30 |
| 80 |
120 |
|
|
DEAL 5
Mr. Jones plays a three-heart contract and
takes exactly nine tricks. He has just made his contract and scores 90 points
below the line.
| WE |
THEY |
50 100 500 |
100 30 |
| 80 |
120 |
90
|
|
DEAL 6
Mr. Smith plays a one-notrump contract and
makes eight tricks. He scores 40 points below the line and 30 points above the
line. Since the men's total below the line (uninterrupted by an enemy game) is
above the minimum of 100 points, they have scored game by combining two
part-scores. Both sides are now vulnerable, and the next side to score a game
will win the rubber bonus.
| WE |
THEY |
30 50 100 500 |
100 30 |
| 80 |
120 |
90 40 |
|
|
|
DEAL 7
The men arrive at two diamonds, but Mr. Smith
can take only five tricks. The women score 300 points above the line (100 per
vulnerable undertrick).
| WE |
THEY |
30 50 100 500 |
300 100 30 |
| 80 |
120 |
90 40 |
|
|
|
DEAL 8
Mr. Jones plays in six clubs and takes all
thirteen tricks. The men score 120 points below the line and have therefore
netted the crucial second game. They score 20 points above the line for the
overtrick, 750 points for bidding and making a vulnerable small slam (not a
grand slam bonus, because although they took all 13 tricks they did not bid
seven), and 500 points for winning the rubber when the opponents have made a
game. In addition, Mr. Jones proudly announces at the end of the deal that he
held in his own hand the ace, king, queen, and ten of trumps (clubs) and is
therefore entitled to the 100-point bonus for honors. The final score:
| WE |
THEY |
100 500 750 20 30 50 100 500 |
300 100 30 |
| 80 |
120 |
90 40 |
|
| 120 |
|
|
|
| 2380 |
550 |
The rubber is
over, and the total score for each side is tabulated. The men have registered a
total of 2,380 points, while the women have scored 550, so the men win a net of
2,380 minus 550 or 1,830 points. These results are now entered on the back
score, a place for keeping a record of each individuars performance. It is
customary to round off scores to the nearest hundred for convenience before
entering them on the back score; since 1,830 is closer to 1,800 than 1,900, the
men have "won an 18 rubber."
|
| 1
| 2
| 3
| 4 |
| Mr. Smith
| +18 |
| Mrs. Smith
| -18 |
| Mr. Jones
| +18 |
| Mrs. Jones
| -18 |
| Charlie
| 0 |
It is quite possible for
the side that scores two games and collects the rubber bonus to lose; one way
this could happen would be if it paid out a substantial amount in penalties.
Four-Deal Bridge
The
traditional form of bridge described above, usually called rubber bridge because
the unit of play is one rubber, has largely been supplanted by a modified form.
This newer version is often called four-deal bridge because each unit of play,
called a chukker (from a word meaning "wheel," also used as the name of a period
of play in polo), consists of exactly four deals, one dealt by each player. The
four-deal variant offers several significant advantages, including
predictability of the time required for one unit of play (rarely more than half
an hour) and the regular changing of partners.
Almost the only
difference between the forms is that in four-deal bridge there is no rubber
bonus and the vulnerability (for scoring purposes) depends not on which side has
made a game but only on the deal number. On the first deal, neither side is
vulnerable; on the fourth (i.e., the last) deal, both sides are vulnerable.
There is no universal treatment for the second and third deals. In the original
form, often called Chicago (can you guess where it was invented?), only the
dealer's side is vulnerable on the second and third deals. In a more recent
variant, usually considered an improvement, sometimes called the Cavendish form
(after a famous bridge club where it was first used), only the dealer's
opponents are vulnerable on the second and third deals. Since there is no rubber
bonus, if a side makes a game it receives an immediate bonus: 300 for a game
made when nonvulnerable; 500 for a game made when vulnerable.
- The only other important differences in four-deal bridge are these:
- If a deal is passed out, it is redealt by the same player with the same
vulnerability conditions.
- If, on the fourth deal, a side makes a part-score contract that does not
complete a game, it receives a bonus of 100. (There is no bonus for an active
part-score that was made prior to the fourth deal.)
Duplicate Bridge One of the
game's greatest attractions is duplicate bridge, in which two (or more) sets of
people are given the opportunity to play the same deal. This has the obvious
advantages of removing much of the luck of the deal and giving players with poor
cards as much interest in the proceedings as those with strong ones (because you
can win if you do better with your cards, weak or strong, than others do). It
also provides less obvious, but equally enjoyable, opportunities for interesting
comparisons and effective learning. It is not easy to find places on the earth
where one can go and not be able to find a regularly scheduled duplicate bridge
game. (We think some parts of Antarctica qualify, but we would not be much
surprised to learn otherwise. Even prisoner-of-war camps have held duplicate
tournaments.) Special methods are used to preserve the arrangement of the cards.
Typically, each deal is preserved in a mechanical device, called a board,
usually made of metal or plastic, that has four pockets for the hands. Instead
of tossing played cards into the middle of the table, duplicate participants put
them face down nearby, and keep the trick score by pointing a played card
lengthwise towards themselves if they won the trick, or towards the oppoents
otherwise. In duplicate bridge, each deal is score as a separate unit, with
the dealer and vulnerability determined in advance (and usually indicated on the
board in which the cards are carried). Each of the sixteen combinations of a
dealer and a vulnerability condition is equally likely to be encountered. A side
making a game contract gets a bonus of 300 or 500, depending on whether it is
nonvulnerable or vulnerable (as in four-deal bridge). Since part-scores do not
carry over from one deal to the next, a side making a part-score contract
receives a bonus of 50 points. The only other scoring difference is that at
duplicate, there are no honor bonuses.
Capsule Summary: Scoring TRICK
SCORES are scored below the line; all others above. When a GAME is made, a
new horizontal line is drawn and each side needs 100 below the line to score the
next game.
TRICK SCORES (multiply by 2 if doubled, by 4 if redoubled)
Strain
| Notrump
| Major suit ( or )
| Minor suit ( or ) |
| Odd-trick score
| 40 (first)
| 30
| 20 |
|
| 30 (others) |
BONUSES
Rubber bonus
| If opponents are not vulnerable, 700 If opponents are vulnerable,
500 |
Unfinished rubber
| For the only game, 300 For the only part-score in an unfinished game,
100 |
Honors in one hand
| Four honors in the trump suit, 100 Five honors in the trump suit,
150 Four aces at notrump, 150 |
|
| Slams
| Not vulnerable
| Vulnerable |
|
| Small slam
| 500
| 750 |
|
| Grand slam
| 1000
| 1500 |
| For making a doubled (or redoubled) contract, 50 (or
100) |
| OVERTRICKS
| Not vulnerable
| Vulnerable |
|
| Undoubled
| Trick value
| Trick value |
|
| Doubled
| 100
| 200 |
|
| Redoubled
| 200
| 400 |
| UNDERTRICKS
| Not vulnerable
| Vulnerable |
|
|
| First
| Others
| First
| Others |
|
| Undoubled
| 50
| 50
| 100
| 100 |
|
| Doubled
| 100
| *
| 200
| 300 |
|
| Redoubled
| 200
| **
| 400
| 600 | * 200 for the second, 200 for the third, 300
for each subsequent ** twice the value when doubled
Review Quiz
- 1. A rubber is described below, deal by deal. Enter the score for each deal
on a bridge score sheet. When the rubber is completed, determine how many points
are won by the victors.
- a. "They" bid two clubs and take nine tricks.
- b. "We" bid four hearts and take ten tricks.
- c. "They" bid four diamonds, are doubled, and take five tricks.
- d. "We" bid three notrump and take eight tricks.
- e. "We" bid two clubs, are doubled, and take six tricks.
- f. "They" bid four hearts and take nine tricks.
- g. "They" bid six hearts and take twelve tricks; declarer announces that she
held the ace-king-queen-jack of hearts in her own hand (but not the heart ten).
- h. "We" bid two hearts and take twelve tricks; declarer announces that he
held the ace-queen-jack of hearts and dummy held the king-ten of hearts.
- i. "We" bid one notrump and take seven tricks.
2. How would the
results of deals a., b., c. and d. be scored in a chukker of four-deal bridge?
(Assume the Chicago form, and that a player from "We" deals first.)
3.
Assuming the same vulnerability conditions as in question 2., how would the
results of deals a., b., c. and d. be scored at duplicate bridge?
Solutions
- 1. To save space, only one diagram is shown. The letters in parentheses
would not ordinarily appear, and are used to identify the deal in question.
- a. Score 40 points below the fine (20 per trick) and 20 points above the
line for the overtrick in the "They" column.
- b. Score 120 points below the line in the "We" column, and draw a line
beneath the score to indicate a game. The part-score in the "They" column is
thereby cancelled, though the 40 points remain.
- c. "They" have been set ("gone down") five tricks, doubled and not
vulnerable; "We" score 1100 points (100 for the first undertrick, 200 for the
second and third undertricks, and 300 for each subsequent undertrick) above the
line.
- d. For one undertrick, vulnerable, score 100 points above the line in the
"They" column.
- e. "We" must pay out 500 points (for doubled, vulnerable, undertricks, score
200 for the first one and 300 points for each subsequent one).
- f. Score 50 points, above the line in the "We" column for one nonvulnerable
undertrick.
- g. "They" score 180 points below the line (game), 500 points above the line
for bidding and making a nonvulnerable small slam, and 100 points above the line
for honors.
- h. "We" score 60 points below the line and 120 points above the line. No
game or slam has been made, since the bid was only two hearts. Declarer's
announcement gains nothing (except perhaps some blank stares), for honors must
be held in one hand to receive the bonus.
- i. "We" score 40 points below the line and now have game; since it is "our"
second game, "We" have won the rubber and receive a bonus of 500 points (not
700, as the opponents have made a game).
"We" total 1,990, and
"They" score 1,440, so "We" win 550 points. (For purposes of entering the
results on the back score, results ending in 50 are rounded up, so "We" win a "6
rubber.")
| WE |
THEY |
500 (i) 120(h) 50 (f) 1100(c)
|
100 (g) 500 (g) 500 (e) 100 (d) 20
(a) |
| 120 (b) |
40 (a) |
|
180 (g) |
60 (h) 40 (i) |
|
|
|
| 1990 |
1440 |
2. On deal a.
[neither side vulnerable], on which "They" bid two clubs and take nine tricks,
"They" get 40 below the line and 20 above. On deal b. ["They" vulnerable],
on which "We" bid four hearts and take ten tricks, we score 420 (300 for the
nonvulnerable game and 120 for tricks), wiping out the opponents' part-score. To
save effort, most players would write all 420 points below the line. Once the
score below the line is more than 100, the exact amount does not
matter. On deal c. ["We" vulnerable], on which "They" bid four diamonds,
are doubled, and take five tricks, "We" score 1100 for five doubled
undertricks. On deal d. [both sides vulnerable], on which "We" bid three
notrump and take eight tricks, "They" score 100 for one undoubled, vulnerable
undertrick.
3.a. "They" score 110 (60 for tricks, 50 for part-score
bonus). b. "We" score 420 (300 for game, 120 for tricks). c. "We"
score 1100 (five undertricks). d. "They" score 100.
其它资料:
桥牌叫牌规则
桥牌记分法
拱猪危险系数统计
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